![]() ![]() At the end of Haunt the House, it's revealed that now you have to share the house with that person's ghost! It's unknown what happens to them in Terrortown, though. Pyrrhic Victory: Whenever someone jumps out the window.The pictures of him alive in Terrortown don't look any happier. Perpetual Frowner: The ghost only gets a brief smile in the ending.Our Ghosts Are Different: This one is presented as a sympathetic character who just wants some privacy.In the Terrortown mode of the sequel, the ghosts are given one-word descriptors ("Ghost," "Captain," "Thief," "Nurse," etc.) but they still don't have definite names. Nameless Narrative: Not one character is given a name.Morphic Resonance: Each possessed object takes on the white, blue, and red colors of the ghosts, and also usually gains their faces.An unusual example in that you are the one doing the haunting. Haunted House: Where the game takes place.Gone Horribly Right: If a person becomes too scared they'll kill themselves trying to escape and become ghosts themselves, moving into the haunted house permanently and denying the ghost the privacy it wanted. ![]() If not, then you can instead use everything to harmlessly make people run out the door. While you can't directly hurt most people (except for the special characters who become unlockable ghosts in Terrortown), you can scare them into jumping out the window, if you're feeling cruel enough. Thanks to the ghosts' possession powers, you can become anything, from flickering lamps to moving statues. Everything Trying to Kill You: Inverted. ![]()
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December 2022
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